[skill]Arcing Shot[/skill][skill]Power Shot[/skill][skill]Hunter's Shot[/skill][skill]Power Drain[/skill][skill]Throw Dirt[/skill][skill]Dodge[/skill][skill]Troll Unguent[/skill][skill]Marksman's Wager[/skill]
First, I'll tell you what you are not doing. You are not using a bad build, but you are not using a solid enough build either. Marksman's Wager isn't the best elite you could be using. The question now is what skills do you have access to? Which campaigns? Arcing shot is entirely too slow without using [skill]Read The Wind[/skill] on your bar.
[skill]Screaming Shot[/skill] is superior to hunter's, imo, and should be changed if you can.
As for interuptions, this is the pride of most ranger players, so using a mesmer interupt is a dicey subject. The mesmer interupt is effective yet isn't energy efficient since expertise doesn't effect spells generally. Also, [skill]Savage Shot[/skill] is regularly used and will be more effective due to the fact that you can use it 4 to 5 times in comparison to the 1 time you would use Power Drain.
Dodge isn't needed in PvE, and in PvP, [skill]Natural Stride[/skill] is more desired and for good reason. However, you don't normally need to run in PvE.
As for power shot, I just prefer [skill]Keen Arrow[/skill] and Sloth Hunter Shot. If you have Arcing, you can get Keen. Throw dirt and Troll are the only things I would keep at this point.
As for energy management, Expertise of 12 is fine for skills with 10e-15e usage. If you have NF and need an energy management skill that does serious damage to boot, I'd recommend [skill]Prepared Shot[/skill].
With Prep Shot, you can use any preperation and still get the damage output and benefits of the prep used. Take this into account when you can get the skill, but if you can't get the skill for whatever reason, then let us know what you have access to.
Last edited by Darkpower Alchemist; Sep 11, 2007 at 11:30 PM // 23:30..
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